Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-wWbXL-5EcV7-xu4yH-EwTN5-GfNHA | 25/15/6 | 134.9 | 1.70 | 2026-07-04 20:39:16 · 35m 6s | |
| CSGO-pzCUu-ruQAX-u9MZ9-NMj6u-NMOtQ | 23/19/8 | 84.1 | 1.27 | 2026-07-04 18:49:00 · 43m 38s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.