Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-FcmLh-cEo5L-vvoGH-vUpOj-ps68F | 15/8/5 | 104.5 | 1.56 | 2026-07-03 16:33:40 · 28m 46s | |
| CSGO-eO7SR-ESZ69-BYbP8-YPspR-XSUnB | 16/8/2 | 96.1 | 1.48 | 2026-07-03 15:26:49 · 29m 11s | |
| CSGO-WdvhM-omkMN-HxWcW-FvzKi-AZQhG | 17/7/2 | 95.0 | 1.71 | 2026-06-28 14:58:59 · 25m 36s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.