Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-7kOJP-AYveN-4nPO3-an5nE-cTKXL | 7/20/5 | 64.0 | 0.56 | 2026-06-18 20:27:03 · 35m 22s | |
| CSGO-fP6aF-Vq3eo-pJ5P4-JSWU7-DMhWA | 18/20/8 | 100.2 | 1.20 | 2026-06-18 19:46:27 · 37m 16s | |
| CSGO-q2E2r-NJLDH-9AYXP-tcz3V-4RwLA | 25/15/3 | 93.0 | 1.46 | 2026-06-18 18:39:33 · 36m 33s | |
| CSGO-vx2Ga-QLwka-oOoue-pszAm-MEuWK | 20/17/4 | 91.7 | 1.21 | 2026-06-18 15:46:27 · 34m 0s | |
| CSGO-qn8cy-Xeo4G-kJy6j-SutFn-L4zAC | 11/16/1 | 63.8 | 0.78 | 2026-06-18 15:11:56 · 27m 3s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.