Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-wsNLa-OZpOi-vn5D9-iKUv8-PBdqA | 22/14/5 | 97.1 | 1.50 | 2026-07-03 05:54:22 · 32m 54s | |
| CSGO-GmxKZ-YRP5e-BtLMy-GOLPX-QQksF | 22/16/8 | 111.9 | 1.47 | 2026-06-30 22:10:00 · 36m 40s | |
| CSGO-ju4B6-HTfrC-xuTx8-aVcpn-tNTWJ | 16/8/6 | 108.6 | 1.61 | 2026-06-30 11:43:38 · 29m 56s | |
| CSGO-eJ3HM-Fk24r-4DJu7-SX4VD-fcWoN | 17/13/7 | 99.7 | 1.42 | 2026-06-24 20:40:58 · 29m 38s | |
| CSGO-keyQO-L6NOJ-BOzVd-NYO8b-cZrKG | 23/15/10 | 123.4 | 1.71 | 2026-06-19 21:02:43 · 38m 7s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.