Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-Oa55R-2AkmQ-3Jqc7-2LUCv-CrahQ | 11/20/5 | 61.0 | 0.58 | 2026-07-06 19:21:53 · 45m 24s | |
| CSGO-7KXUj-xVaPS-9HvCy-2FHDM-iJWzE | 9/18/5 | 53.2 | 0.51 | 2026-06-29 20:06:49 · 27m 40s | |
| CSGO-Goq3j-aD2j7-xCJGz-6Thve-tF7yD | 14/17/6 | 61.8 | 0.93 | 2026-06-28 19:18:57 · 38m 5s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.