Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-sySns-NGB97-6jaQf-iV8XX-aQ4qB | 7/7/2 | 28.9 | 0.53 | 2026-06-30 13:07:08 · 39m 14s | |
| CSGO-673VR-QqLvn-dGvBR-CY49L-3wqVQ | 12/16/5 | 78.5 | 0.86 | 2026-06-21 11:20:29 · 38m 17s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.