Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-FQQGn-96PKi-CPpNr-exHPu-JfX2Q | 9/12/5 | 53.0 | 0.83 | 2026-07-04 18:23:34 · 30m 2s | |
| CSGO-4hveF-HxHpW-ep73Q-qqkVP-qHBxH | 7/15/3 | 46.3 | 0.46 | 2026-06-30 16:15:03 · 23m 45s | |
| CSGO-Whsju-ddLEf-fvr4h-XGcPP-DRRyL | 19/22/7 | 82.6 | 0.99 | 2026-06-26 07:38:22 · 42m 41s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.