Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-aapt6-PZvyL-ybxGp-8cVJA-nUNMB | 14/17/6 | 79.8 | 0.90 | 2026-07-05 12:19:48 · 31m 48s | |
| CSGO-DiBqT-3GFVR-2LfUc-zWZbP-3S3ED | 23/17/3 | 97.3 | 1.44 | 2026-07-05 11:28:21 · 39m 3s | |
| CSGO-RLnT8-ofAVp-ef99a-fJ8Yj-ZDxHL | 15/16/6 | 104.8 | 1.16 | 2026-07-03 04:03:30 · 29m 2s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.