Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-eqUXy-vOpNE-cqmKf-XqAZ6-izQqJ | 6/16/6 | 54.6 | 0.55 | 2026-07-02 19:13:15 · 33m 39s | |
| CSGO-mROFk-Fkr9O-tTnmV-24aKf-cP5mA | 8/13/1 | 54.6 | 0.66 | 2026-07-02 18:50:24 · 21m 42s | |
| CSGO-4yBdS-4w3Je-mNfJu-kq7Xt-XD8aC | 4/14/1 | 42.2 | 0.27 | 2026-06-30 19:41:19 · 23m 36s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.