Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-qQkGW-tYAOu-TnX5A-o9Gzt-rNcqA | 13/9/0 | 122.0 | 1.61 | 2026-06-29 18:08:57 · 14m 56s | |
| CSGO-ncFCt-Damm5-Nqo6T-Bmq7s-Q27vO | 26/14/7 | 94.1 | 1.60 | 2026-06-20 20:39:28 · 35m 36s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.