Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-mPSYA-U9TOh-wqM2y-CoZ6Z-fj5ZJ | 16/13/5 | 95.6 | 1.35 | 2026-07-01 19:35:40 · 28m 29s | |
| CSGO-64f5u-dNPic-xEieq-5c5bP-qHBxH | 27/21/9 | 95.7 | 1.36 | 2026-07-01 12:27:13 · 55m 5s | |
| CSGO-dw9AR-ev7AN-extYS-ViDXM-GS6yD | 12/15/3 | 60.8 | 0.79 | 2026-06-28 17:05:08 · 33m 33s | |
| CSGO-CYQMP-9CTpo-CCh3M-S85kF-FTBtG | 5/16/1 | 46.6 | 0.18 | 2026-06-27 11:08:56 · 24m 57s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.