Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-yu6oS-qD3KL-zJqAo-4PvYy-K2N6H | 14/13/3 | 62.9 | 1.01 | 2026-07-04 21:45:22 · 39m 2s | |
| CSGO-Cyzyb-rnTmv-E2di4-jaYDd-RtTGQ | 12/15/8 | 69.4 | 0.93 | 2026-06-24 07:32:06 · 43m 25s | |
| CSGO-YPLCw-WNKtJ-NehZC-WZ74v-vzYUN | 8/16/5 | 60.4 | 0.69 | 2026-06-24 06:49:48 · 36m 0s | |
| CSGO-H2pJR-AYyxx-D7Kob-QoOvB-z9H5O | 13/13/4 | 65.1 | 1.05 | 2026-06-23 07:17:51 · 38m 39s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.