Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-WK5t9-jTydr-sSM76-raz8Y-kZhzO | 15/7/6 | 99.5 | 1.72 | 2026-07-07 18:09:41 · 21m 23s | |
| CSGO-E4siz-zqrcQ-VG8K9-JSRy2-8LhWA | 24/10/6 | 126.5 | 2.01 | 2026-07-06 19:57:26 · 24m 18s | |
| CSGO-7EU8q-dAV3N-xwHzE-fVFmd-9EGZG | 21/13/10 | 124.7 | 1.60 | 2026-06-24 19:14:00 · 42m 12s | |
| CSGO-Vjvu2-7BrvO-zFGVB-aC9KC-kAoQD | 7/16/3 | 55.2 | 0.47 | 2026-06-24 15:56:15 · 31m 48s | |
| CSGO-GTjZR-NuEvz-WE6kT-qhLer-nXCAA | 13/13/3 | 73.2 | 1.00 | 2026-06-23 21:17:00 · 32m 2s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.