Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-2ziUC-o65vu-rFqPW-izLVf-YjEuA | 16/12/3 | 91.9 | 1.46 | 2026-07-05 12:19:14 · 24m 26s | |
| CSGO-Phjxc-7x2UW-Cvq8W-TsTkT-FwAQL | 15/19/5 | 47.9 | 0.79 | 2026-07-01 16:14:39 · 56m 51s | |
| CSGO-QPipe-o2OK5-3j4v7-PuPC5-P2N6H | 16/21/4 | 64.9 | 0.85 | 2026-06-25 13:47:37 · 43m 36s | |
| CSGO-NLuHD-k24j2-xCXyx-Gct7a-C6mAL | 13/11/4 | 63.2 | 1.09 | 2026-06-20 15:00:43 · 36m 47s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.