Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-uMEw4-SQ3a3-RWPxD-aqimW-EQM6H | 7/16/5 | 54.4 | 0.46 | 2026-06-21 09:20:18 · 31m 10s | |
| CSGO-tAwoG-LPHCD-HfGPN-GFz4e-SP7rN | 8/14/1 | 53.2 | 0.59 | 2026-06-21 08:49:17 · 25m 31s | |
| CSGO-TmXEM-FbFRY-Ow5zO-TjJLe-YjEuA | 8/16/3 | 55.3 | 0.57 | 2026-06-21 08:11:34 · 25m 36s | |
| CSGO-Nv9aa-EkXtE-WLTce-eOqjT-4kJ9P | 14/19/5 | 74.4 | 0.89 | 2026-06-21 06:20:39 · 42m 36s | |
| CSGO-Kr5Fz-ZNVu3-KYKG4-TVcfE-J9tvE | 12/25/4 | 54.2 | 0.70 | 2026-06-20 01:55:04 · 48m 45s | |
| CSGO-U59a7-krXO8-Kra9Z-3YsPh-c49oF | 14/14/3 | 62.5 | 0.92 | 2026-06-20 01:17:30 · 33m 25s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.