Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-Zs3Jp-yGfcA-qfCch-WpAkA-uT2JE | 4/14/1 | 37.2 | 0.27 | 2026-07-03 12:18:18 · 11m 51s | |
| CSGO-SHhko-uRMJX-EBKZk-FGu8n-ytqxA | 3/12/2 | 29.7 | 0.31 | 2026-06-20 15:52:25 · 25m 11s | |
| CSGO-jtbKd-dWNMo-6TLds-pkG3h-LZieC | 14/18/9 | 59.5 | 0.88 | 2026-06-16 10:36:03 · 38m 21s | |
| CSGO-TmJ8z-QxEOC-rVbSr-VRLLT-eR9jE | 16/16/4 | 76.4 | 1.33 | 2026-06-16 09:33:03 · 25m 7s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.