Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-ayhsD-s6prt-aD2K7-OiTip-yiOUD | 13/14/0 | 45.9 | 0.84 | 2026-07-05 20:34:11 · 35m 23s | |
| CSGO-KAV4O-9LFui-dVRNr-LxykF-UxqFF | 15/12/7 | 90.3 | 1.29 | 2026-07-05 19:54:14 · 32m 42s | |
| CSGO-3iEUo-Y2nzf-V7OBd-kij77-DBF4C | 15/14/8 | 75.6 | 1.23 | 2026-06-30 20:02:09 · 35m 53s | |
| CSGO-qSbGb-FD4jB-ezySJ-HZxp4-LB6iL | 9/19/5 | 50.5 | 0.54 | 2026-06-26 13:38:57 · 41m 8s | |
| CSGO-z4QE8-sjMba-wyWpx-2ttG5-wAw5G | 10/18/6 | 69.8 | 0.67 | 2026-06-24 20:25:16 · 36m 20s | |
| CSGO-ysUUZ-JtGYK-Udja3-SBLcC-sUNMB | 15/15/2 | 76.3 | 1.15 | 2026-06-24 19:47:47 · 34m 23s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.