Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-HGFAA-yJxaU-KYYxN-ToXu5-KzBND | 15/16/2 | 52.9 | 1.04 | 2026-07-04 16:54:48 · 41m 45s | |
| CSGO-8GwGv-6OSO5-hG6V9-rjXcB-y9qBE | 6/14/3 | 33.2 | 0.44 | 2026-07-04 16:19:56 · 23m 56s | |
| CSGO-t8GsQ-jsDvy-jrWXP-cPHSj-nOGSQ | 17/7/5 | 104.6 | 1.80 | 2026-07-04 15:55:07 · 21m 53s | |
| CSGO-GfZde-j4nSe-LvTON-XHjbi-D5fGH | 6/7/3 | 44.9 | 0.90 | 2026-07-03 22:16:29 · 21m 49s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.