Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend Β· last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-Zr5P2-N6Tkf-riyOz-4z7uq-ihtnC | 8/14/2 | 69.7 | 0.72 | 2026-07-05 00:27:24 Β· 24m 17s | |
| CSGO-aTnT4-4iUbs-P8BQU-jXQ6E-cdm2H | 21/13/6 | 96.6 | 1.59 | 2026-07-04 23:48:05 Β· 35m 32s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.