Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-6QJdC-Yjfo5-rcPhf-N8Luh-D5fGH | 16/12/5 | 92.3 | 1.43 | 2026-07-06 10:57:31 · 27m 18s | |
| CSGO-VffEQ-hhQpw-Z6Apr-AXVSQ-q7NQC | 23/14/2 | 117.5 | 1.56 | 2026-07-03 16:23:32 · 26m 51s | |
| CSGO-Cp2Qx-JAbxT-WhTXR-X6vHA-JebRF | 11/16/12 | 78.8 | 0.92 | 2026-07-03 01:15:21 · 31m 0s | |
| CSGO-xM4bo-WFK63-yuNmQ-THfZo-HOH8D | 15/10/12 | 88.5 | 1.35 | 2026-06-26 18:39:00 · 25m 52s | |
| CSGO-OFuqM-2bvQC-pBw3i-YDeuZ-h6QRO | 16/12/4 | 89.5 | 1.30 | 2026-06-06 19:24:01 · 25m 20s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.