Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-3fmJY-ZGLhv-BmEfc-MHHMn-qhjTL | 9/17/3 | 45.8 | 0.54 | 2026-06-30 20:19:38 · 27m 26s | |
| CSGO-6xrUj-cETed-hum3s-iTJ8N-QnCcO | 23/13/4 | 127.6 | 1.94 | 2026-06-24 14:15:39 · 26m 9s | |
| CSGO-2dqsF-WhVKL-5UKiM-koBDR-QJOMB | 11/9/1 | 60.0 | 1.07 | 2026-06-21 20:09:49 · 8m 51s | |
| CSGO-AEjvw-tWGN4-kRfMp-peyvX-MkuzF | 19/16/2 | 97.7 | 1.25 | 2026-06-20 22:27:36 · 34m 14s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.