Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-ys2qo-oJwBt-7wavs-qRLnJ-LdcNE | 18/8/6 | 89.1 | 1.54 | 2026-07-05 19:57:55 · 39m 25s | |
| CSGO-MH3WK-4uDR5-W9jcN-o7wnx-9rVrC | 19/19/6 | 92.5 | 1.13 | 2026-06-23 19:21:01 · 39m 34s | |
| CSGO-Sa7w4-f3mtY-o98fX-4CzpC-GpWjM | 7/11/3 | 41.0 | 0.53 | 2026-06-22 18:53:15 · 31m 46s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.