Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-NAakP-wuun8-EsowR-etFEa-cvmHB | 17/15/2 | 80.1 | 1.22 | 2026-07-06 19:48:19 · 33m 17s | |
| CSGO-8MSJq-3TJRv-PueKi-hoKZF-4Sm6J | 14/17/7 | 89.5 | 1.02 | 2026-06-27 16:01:10 · 33m 46s | |
| CSGO-BYSfr-RWJZH-9OKiv-v8MdW-jvV9G | 16/16/4 | 77.5 | 1.10 | 2026-06-27 15:18:17 · 33m 13s | |
| CSGO-84XZU-mHqK7-LwpyR-xXfHL-6n33L | 13/12/2 | 95.0 | 1.18 | 2026-06-23 10:11:09 · 26m 40s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.