Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-sPemx-ivr9M-duJxY-f4UXy-SMOtQ | 6/14/2 | 36.5 | 0.43 | 2026-07-01 23:30:33 · 20m 32s | |
| CSGO-i6LeR-x47mo-Vyw98-8JMQX-vkSSH | 20/18/8 | 101.6 | 1.38 | 2026-06-30 09:48:17 · 32m 24s | |
| CSGO-bupkJ-G79ZM-Ed7Qm-qwirF-UxqFF | 13/14/4 | 70.3 | 0.97 | 2026-06-30 09:12:28 · 28m 28s | |
| CSGO-3HGJO-Ypc7U-UNsAS-SXqCM-K8o3B | 9/15/3 | 53.5 | 0.54 | 2026-06-29 23:07:08 · 31m 16s | |
| CSGO-FjKiU-Y2u2J-bnnEP-Wpxsr-yfUGQ | 16/11/5 | 103.8 | 1.38 | 2026-06-29 22:29:40 · 29m 28s | |
| CSGO-DuraY-qGWBo-2RhrZ-VG4PK-SojoE | 25/16/7 | 96.5 | 1.58 | 2026-06-24 22:40:49 · 35m 46s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.