Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-UXWCG-X75i6-C5ZZR-8SrZd-VFJPJ | 22/16/8 | 100.5 | 1.48 | 2026-07-03 16:56:33 · 38m 13s | |
| CSGO-N5ayz-s8BPi-4Rey4-rP2sp-WswTC | 14/18/5 | 84.1 | 0.93 | 2026-07-03 16:12:56 · 39m 38s | |
| CSGO-aUOAP-8SW8X-SELbe-aeE3Q-AmhvN | 2/8/0 | 38.2 | 0.15 | 2026-06-27 13:59:20 · 14m 29s | |
| CSGO-kThNy-N8NvO-JNVCe-mnmyz-UqDZG | 12/9/2 | 65.4 | 0.92 | 2026-06-16 14:55:52 · 29m 13s | |
| CSGO-3EtGz-KvirO-Gr5bE-w5urk-2sUvD | 6/16/2 | 42.1 | 0.31 | 2026-06-16 14:26:18 · 27m 7s | |
| CSGO-CvUF6-ANV9F-hRV67-GaBMN-hRyQN | 14/16/7 | 69.4 | 1.11 | 2026-06-13 21:12:10 · 30m 53s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.