Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-fUnQV-F2PJS-QEkK3-Svzbd-pkiaB | 19/16/4 | 93.2 | 1.28 | 2026-06-16 16:12:45 · 35m 4s | |
| CSGO-AbOM5-jQaPk-FE55c-X2eGo-7NKDR | 22/16/5 | 107.1 | 1.47 | 2026-06-15 17:43:49 · 26m 14s | |
| CSGO-P2C5X-f4VBz-Xo9CT-QDV63-6ePNN | 15/14/4 | 88.6 | 1.37 | 2026-06-15 17:15:23 · 25m 12s | |
| CSGO-Yo4cw-AueED-eAXG6-R9pUV-Y7edJ | 17/9/5 | 101.1 | 1.68 | 2026-06-11 18:05:37 · 22m 6s | |
| CSGO-8jCDT-xU6Sb-VjGoL-epBtw-CXFuA | 7/9/2 | 73.9 | 0.85 | 2026-06-10 17:10:11 · 9m 11s | |
| CSGO-VrjZT-YYAmo-GQYDW-qjNcy-5LFFN | 12/18/5 | 70.3 | 0.88 | 2026-06-10 16:21:24 · 31m 59s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.