Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-J4FMu-NOQYQ-Typn6-W6k7h-qESyL | 15/15/8 | 87.7 | 1.14 | 2026-07-03 14:11:57 · 32m 7s | |
| CSGO-H6cBL-Z479Y-2zErb-FMv2q-FEBfD | 9/12/6 | 57.5 | 0.97 | 2026-06-26 17:11:25 · 30m 41s | |
| CSGO-CCxWn-R9OBf-dZyHN-BZiB5-ABnkP | 10/18/2 | 61.5 | 0.69 | 2026-06-26 14:37:17 · 35m 55s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.