Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-wKEpZ-jPhLQ-KzRn4-nqR2A-KeiGH | 21/10/5 | 95.7 | 1.59 | 2026-07-08 17:53:07 · 29m 47s | |
| CSGO-ZUXv7-aCJYa-Vdk9o-SA3ZN-HSWsO | 17/17/3 | 78.4 | 1.18 | 2026-07-07 18:28:49 · 31m 15s | |
| CSGO-nA5K2-6pjuP-4wr8c-tNtrm-7XmfO | 16/9/5 | 93.3 | 1.54 | 2026-07-07 15:21:25 · 23m 24s | |
| CSGO-BSYqw-YmvDw-Gm73P-2wcTi-qESyL | cs_italy |
5/8/2 | 72.9 | 0.83 | 2026-06-26 19:05:37 · 14m 33s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.