Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-ujiEY-Kx2Pp-GWKQT-ND2LU-FmhvN | 14/19/2 | 71.6 | 0.84 | 2026-07-05 13:48:07 · 29m 58s | |
| CSGO-pWF8T-YfOL5-Fusk8-iyC8p-bXEFN | 21/18/9 | 96.7 | 1.35 | 2026-07-04 20:38:29 · 38m 39s | |
| CSGO-oru7z-EhRV6-T2Rxt-h6nGv-C34BO | 12/18/8 | 83.2 | 0.92 | 2026-07-04 20:04:15 · 30m 9s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.