Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-XfLb6-Cwhy2-ea5kB-T7Tuh-WtTGQ | 12/16/5 | 90.9 | 1.02 | 2026-07-06 21:52:45 · 35m 42s | |
| CSGO-4yPXU-6m8v2-kGPba-Ghi89-azZAB | 22/14/1 | 92.5 | 1.35 | 2026-07-04 15:10:17 · 40m 16s | |
| CSGO-NdhkM-Weq9n-tVZPd-cbJic-8PbEC | 16/20/8 | 87.0 | 1.05 | 2026-07-01 22:07:46 · 38m 33s | |
| CSGO-dDLYr-QMt5v-Wr4X7-VOaj5-6UwsP | 21/14/2 | 94.1 | 1.39 | 2026-06-30 22:05:55 · 35m 38s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.