Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-mr6hO-T9LEM-3TeEJ-yFOpL-sbjsF | 7/15/10 | 80.4 | 0.81 | 2026-07-03 05:34:10 · 27m 13s | |
| CSGO-SEwQi-zOA4i-Lhnio-o3TP7-OUYkF | 16/17/6 | 83.2 | 1.10 | 2026-06-29 04:29:24 · 37m 44s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.