Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-VctHB-Y5QrY-vNkrY-cuuJC-7JxbE | 15/8/4 | 86.0 | 1.52 | 2026-07-01 19:20:04 · 24m 2s | |
| CSGO-vPtyq-wDcbF-DC758-bpxBd-9EacP | 29/17/6 | 114.3 | 1.64 | 2026-06-25 17:37:49 · 34m 47s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.