Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-7LjM5-pv4LK-khy7d-4xWBq-rDN6H | 9/3/3 | 104.0 | 1.84 | 2026-07-05 12:59:59 · 11m 43s | |
| CSGO-mOHwb-skryt-NDdXh-yCpHB-FzsOH | 5/14/3 | 63.6 | 0.43 | 2026-06-29 16:20:55 · 24m 30s | |
| CSGO-RpEfj-RGZ85-NS9ra-dbOcK-SojoE | 22/17/8 | 110.0 | 1.52 | 2026-06-22 17:38:41 · 31m 43s | |
| CSGO-EBzzf-7VzKR-So4O5-MW3WP-qaChP | 21/20/9 | 98.6 | 1.22 | 2026-06-12 20:43:28 · 48m 25s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.