Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-oXen7-rV43C-zQoFe-pHWPv-7MnQD | 10/15/6 | 63.5 | 0.84 | 2026-06-28 11:21:58 · 27m 49s | |
| CSGO-Q367T-nF2HQ-pC3i3-aZ4Hy-NVddJ | 16/9/7 | 105.8 | 1.62 | 2026-06-28 07:34:18 · 24m 37s | |
| CSGO-JEqG9-Xt24c-muqE8-yv6HX-Bb4mA | 23/11/3 | 108.5 | 1.65 | 2026-06-26 15:32:47 · 36m 38s | |
| CSGO-4JTht-mEBjb-4HfzS-trkXr-zNZML | 16/11/3 | 69.4 | 1.22 | 2026-06-25 19:07:05 · 33m 11s | |
| CSGO-NTYyB-sqXWu-KL6fs-J6pnA-kp5BO | 11/16/7 | 79.1 | 0.82 | 2026-06-24 20:45:19 · 35m 22s | |
| CSGO-UZJmU-uXZ7q-JVMAN-GU2jh-GEuWK | 20/24/7 | 75.2 | 1.01 | 2026-06-23 18:58:36 · 52m 21s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.