Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-fwBJB-M4mHF-PcavC-CJckA-vdueM | 1/3/1 | 16.2 | 0.24 | 2026-07-02 01:40:41 · 19m 17s | |
| CSGO-orEnz-FnxUw-2O9xo-dK532-zz8aC | 7/17/6 | 49.3 | 0.54 | 2026-07-01 05:33:42 · 30m 40s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.