Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-SafbA-DrJNP-XzBuA-dMF8p-rDN6H | 9/16/3 | 52.4 | 0.54 | 2026-07-04 17:05:05 · 27m 58s | |
| CSGO-DkFuo-iB8A6-w546L-EyaJw-oWRKF | 12/12/6 | 99.9 | 1.34 | 2026-07-03 21:44:33 · 28m 43s | |
| CSGO-uGJi8-w46em-rBFaJ-u7H7z-pBcBN | 16/13/2 | 88.2 | 1.36 | 2026-07-03 19:29:27 · 35m 17s | |
| CSGO-JFsMF-8DPH5-F6t3k-ZcGeG-wcpmJ | 16/14/3 | 68.3 | 1.15 | 2026-06-28 15:41:39 · 32m 1s | |
| CSGO-Exk53-KsuSh-sZVDr-uZDRi-GEuWK | 20/10/4 | 117.5 | 1.77 | 2026-06-26 18:16:24 · 30m 59s | |
| CSGO-OcNG7-aKXFf-TTm6B-zJMBA-eosSJ | 28/11/5 | 132.7 | 2.01 | 2026-06-22 18:08:12 · 33m 54s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.