Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-Q4pct-6vdZ5-B92G3-VsW5e-YYmQD | 4/3/2 | 26.7 | 0.92 | 2026-07-04 19:09:52 · 15m 43s | |
| CSGO-B2xUL-ANaAZ-NhwJX-kfUmN-cHLHA | 10/12/4 | 57.3 | 1.00 | 2026-06-30 19:43:52 · 26m 41s | |
| CSGO-46c5F-BPdZu-2G5YN-ePQbn-niyfF | 10/20/12 | 75.0 | 0.78 | 2026-06-24 20:14:07 · 37m 36s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.