Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-Hizsw-jpWOZ-AbrbX-RnFov-8rP3A | 18/20/6 | 87.3 | 1.06 | 2026-07-03 20:57:09 · 40m 39s | |
| CSGO-r2hT7-xDyxu-T2Y7R-4tBTy-h2VjM | 14/19/7 | 78.0 | 0.94 | 2026-07-03 20:18:13 · 36m 32s | |
| CSGO-s9vHK-wqMps-bQp4Q-AKUtE-V9jbN | 12/15/4 | 81.6 | 1.04 | 2026-07-03 19:17:03 · 25m 59s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.