Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-5DTWo-3ebGT-5Ufh3-NnMUu-Y3kwG | 15/15/5 | 75.3 | 1.02 | 2026-07-06 20:31:05 · 35m 30s | |
| CSGO-pJGqz-cKjFK-fLndB-U8SK3-ozioE | 26/18/4 | 103.5 | 1.52 | 2026-07-01 11:35:56 · 34m 27s | |
| CSGO-s24Tp-amiZX-YnWd9-GANo5-Wz23L | 14/21/3 | 72.4 | 0.76 | 2026-06-16 17:47:49 · 35m 45s | |
| CSGO-wjV9E-CRfaV-NyTxn-4khQH-xcvaL | 16/18/5 | 72.5 | 0.98 | 2026-06-12 21:11:49 · 45m 3s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.