Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-W2tpi-W3wRP-C9EO4-n2tEG-sH2cQ | 9/11/3 | 66.8 | 0.86 | 2026-06-29 17:35:24 · 23m 4s | |
| CSGO-mMJFQ-U5O5F-LHoHY-eQXti-xOYQM | 5/3/0 | 25.7 | 0.50 | 2026-06-22 17:46:39 · 15m 18s | |
| CSGO-oUzeG-w7Hnj-5KGpn-cbtGo-Piq3B | 20/13/3 | 106.0 | 1.42 | 2026-06-12 10:10:02 · 29m 30s | |
| CSGO-mZShx-29cvm-3xz9n-TS5dR-Ew4ZJ | 13/15/6 | 68.6 | 0.99 | 2026-06-12 09:33:19 · 34m 24s | |
| CSGO-Wc8Pk-VUpGp-n5k5c-cSudm-PtcZH | 16/19/5 | 70.0 | 0.98 | 2026-06-12 08:57:09 · 33m 54s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.