76561198122103813
Reference: pro level (dashed) · to the right = better than a typical pro = suspicion signal.
Our own 0–100 skill index, a weighted composite of every performance dimension we can measure from this player's parsed demos — not Leetify's rating. Each row below shows its raw value, its 0–100 sub-score and how many points it contributed to the final number.
Weighted across 8 measured dimensions; weights renormalize over whatever data we have.
Final score = weighted average of each dimension's 0–100 sub-score. Contribution = sub-score × (renormalized weight). Not affiliated with Valve/Leetify/FACEIT — this is our own measure from our own demo parsing.
Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
Account Signals
-12%Game details are private - can't verify CS2 playtime
Game details are private - can't verify game library (already accounted for once via CS2 Hours above)
Friends list is private - can't verify
Inventory is private - can't verify
Our Own Match Data
-2.2%Peak single-match outcome anomaly 23.4/100 (rating/ADR/KD/HS% combined) — well above average of all analyzed performances. Confirmed-banned cheaters average ~2.3x the network's typical peak. Dampened — a lone standout among 23 analyzed matches reads as variance, not a pattern.
TeamDocks rating & ADR trend · last 23 analysed matches
Aim profile (Ø %)
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-3PYX3-zTxPd-J7Wnw-SNpu6-tzioE | 21/17/4 | 81.8 | 1.30 | 2026-06-28 19:17:15 · 35m 20s | |
| CSGO-Afpyq-kdVHD-ErNVQ-oGjR6-iBtKG | 14/19/7 | 66.4 | 0.93 | 2026-06-28 18:33:47 · 35m 55s | |
| CSGO-4n5Ys-TuFS2-8tJjA-4fjUX-rPdKP | 12/16/4 | 71.2 | 0.81 | 2026-06-28 17:53:00 · 38m 5s | |
| CSGO-zt5LZ-4C6iu-3UoOj-tQt76-GAzpH | 15/15/4 | 59.6 | 1.08 | 2026-06-27 19:28:38 · 34m 21s | |
| CSGO-GdsQK-3wFh7-q7Ziu-oapvw-NrYbD | 20/18/5 | 87.5 | 1.20 | 2026-06-27 18:40:04 · 40m 35s | |
| CSGO-AUzX7-2JDtZ-qWtt7-utYLQ-hmheC | 14/20/4 | 56.4 | 0.74 | 2026-06-27 17:49:44 · 42m 40s | |
| CSGO-zYbSk-yn2NG-XR6pi-A65fi-2NKDR | 10/19/5 | 58.2 | 0.76 | 2026-06-27 17:07:38 · 32m 13s | |
| CSGO-wSyca-QtWhp-Kp8yO-rGcPB-KeiGH | 13/16/5 | 66.4 | 0.95 | 2026-06-26 19:02:51 · 33m 27s | |
| CSGO-Z4kkN-Wd5pd-viB3K-zbZXL-xH2cQ | 23/19/0 | 92.4 | 1.34 | 2026-06-25 20:10:03 · 40m 50s | |
| CSGO-Qotux-SJzvQ-iJkVe-oQCe6-MBCYN | 17/11/6 | 85.1 | 1.47 | 2026-06-25 19:36:35 · 29m 4s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.