Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-WZuhe-CawS6-BTaM3-EkPqA-udTnB | 12/16/3 | 56.4 | 0.78 | 2026-07-05 20:58:38 · 27m 33s | |
| CSGO-QFFjY-tvZEz-qkfAm-kNeWk-AEVjM | 13/7/3 | 83.4 | 1.46 | 2026-07-05 17:22:51 · 23m 50s | |
| CSGO-YUWUo-mVDmm-YOM5y-HjoMF-kosSJ | 14/10/7 | 80.5 | 1.35 | 2026-07-05 14:07:15 · 31m 38s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.