Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-kVN2f-tZvB2-aUuoL-Gdk6u-RsdVG | 14/20/6 | 78.7 | 0.85 | 2026-06-28 17:20:49 · 33m 47s | |
| CSGO-FV5ZX-tG4mM-CGQqy-ibLwS-UbJGG | 12/13/6 | 75.7 | 0.97 | 2026-06-28 16:47:47 · 28m 15s | |
| CSGO-3nb69-Z8ihJ-qSsEe-AEkCH-GynUE | 20/17/3 | 81.5 | 1.23 | 2026-06-28 15:57:53 · 36m 43s | |
| CSGO-BBSQ8-ZbWMr-OZWMb-n6RQu-5fUGQ | 15/7/3 | 90.6 | 1.59 | 2026-06-28 15:32:17 · 21m 12s | |
| CSGO-mqUmp-wu32e-ciaqN-n98p5-HVMfN | 23/11/3 | 114.5 | 1.80 | 2026-06-28 14:52:31 · 31m 10s | |
| CSGO-nOeUU-o9tkU-mKkaE-LnXUc-O6BxH | 19/25/7 | 73.6 | 1.01 | 2026-06-20 11:29:47 · 43m 45s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.