Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-KmBwX-4Gxsw-KWGJk-m8k26-uzpcG | 15/17/8 | 93.8 | 1.14 | 2026-07-04 21:41:27 · 32m 8s | |
| CSGO-aro43-Gb77u-PZFmm-GqPWw-RWjXM | 10/17/7 | 60.0 | 0.72 | 2026-07-01 23:49:13 · 36m 37s | |
| CSGO-GWdMe-6RCUL-um3zS-RhQd2-KeS8N | 24/16/4 | 100.7 | 1.44 | 2026-06-18 21:11:42 · 35m 23s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.