Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-QdzdH-KMvQt-qv8OO-Pyf5N-ObCRE | 22/18/7 | 106.8 | 1.36 | 2026-07-02 22:14:24 · 38m 57s | |
| CSGO-yCoJF-u96cL-n8fEw-r8xYi-6395Q | 13/9/4 | 74.7 | 1.18 | 2026-07-02 21:48:06 · 23m 24s | |
| CSGO-2nXBa-9NzSv-wVkJq-VTQEU-rkYHK | cs_italy |
16/11/1 | 76.2 | 1.34 | 2026-07-02 18:47:48 · 30m 9s |
| CSGO-Xbfo7-uVRrp-VsBqc-b2dfr-TrJTK | 24/15/3 | 122.0 | 1.64 | 2026-06-23 21:21:04 · 32m 30s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.