Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-CzvBn-uXThS-9aWhQ-2JbTY-s6iPK | 22/16/4 | 99.9 | 1.57 | 2026-07-05 17:32:29 · 37m 42s | |
| CSGO-Qf7qL-7EeRv-cuOQn-Ru8cB-kdbhQ | 13/12/4 | 79.3 | 1.17 | 2026-06-30 19:57:53 · 32m 51s | |
| CSGO-GiBVJ-bh4tF-GH2dB-TTYHF-BoL2G | 18/14/5 | 81.4 | 1.24 | 2026-06-20 22:51:46 · 33m 59s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.