Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-qFnbc-U2ZK7-erBP7-XF36z-CLtCQ | 15/14/7 | 103.1 | 1.29 | 2026-07-05 00:51:30 · 32m 44s | |
| CSGO-OAxeA-TZW2O-QGeOZ-ybeVd-FPGCF | 10/13/2 | 94.5 | 1.02 | 2026-07-04 19:10:32 · 17m 24s | |
| CSGO-aSBLd-ReyBW-trK7P-ocZym-XEKLH | 12/23/3 | 47.9 | 0.61 | 2026-06-27 21:55:47 · 36m 44s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.