Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-bFCZf-JU67x-f9FaW-PE6YG-CKxbE | 13/18/3 | 62.4 | 0.71 | 2026-07-03 23:32:43 · 37m 26s | |
| CSGO-dJAJZ-yLEeO-hRQPA-3dmn8-Syv9H | 8/19/5 | 57.3 | 0.60 | 2026-07-03 22:49:00 · 39m 54s | |
| CSGO-zPvCU-9yHAh-EZfaN-JhHFj-djEuA | 15/18/3 | 76.9 | 0.86 | 2026-07-03 22:07:25 · 32m 17s | |
| CSGO-z9S3y-MfUF5-VR6f8-XTypY-U6ZkF | 11/17/5 | 67.2 | 0.70 | 2026-07-03 21:27:50 · 33m 8s | |
| CSGO-Yunx3-e3i9b-TxkWc-7JqoV-rZ7nM | 13/16/6 | 73.4 | 1.01 | 2026-07-03 20:51:42 · 32m 0s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.