Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-Q4pct-6vdZ5-B92G3-VsW5e-YYmQD | 6/4/1 | 41.6 | 1.10 | 2026-07-04 19:09:52 · 15m 43s | |
| CSGO-p8Zas-2qT2Y-ssMhy-GonjR-Ew4ZJ | 17/16/5 | 77.4 | 1.08 | 2026-07-02 17:22:59 · 34m 1s | |
| CSGO-kFNxk-7NqPL-LcNuH-6Bu5t-n2ohH | 9/17/2 | 58.5 | 0.59 | 2026-06-22 17:56:36 · 27m 31s | |
| CSGO-Y7e7W-xFh6S-MQ4cB-YYCvx-kfFnK | 15/9/4 | 73.6 | 1.32 | 2026-06-10 15:56:29 · 31m 12s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.