Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-cQT6X-dtsBm-CcFEa-YDoB9-rAd7L | 21/10/6 | 126.1 | 1.90 | 2026-07-03 17:59:09 · 30m 2s | |
| CSGO-D3HEm-GPNEX-R8bet-N6kBP-nntOH | 17/16/4 | 73.1 | 1.12 | 2026-07-03 16:38:13 · 34m 4s | |
| CSGO-kLmbp-cOk6s-Ekrvo-4Ox32-DCRmH | 13/16/6 | 70.8 | 0.85 | 2026-07-01 19:31:37 · 43m 19s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.